Menu
×
   ❮     
HTML CSS JAVASCRIPT SQL PYTHON JAVA PHP HOW TO W3.CSS C C++ C# BOOTSTRAP REACT MYSQL JQUERY EXCEL XML DJANGO NUMPY PANDAS NODEJS DSA TYPESCRIPT ANGULAR ANGULARJS GIT POSTGRESQL MONGODB ASP AI R GO KOTLIN SWIFT SASS VUE GEN AI SCIPY AWS CYBERSECURITY DATA SCIENCE INTRO TO PROGRAMMING INTRO TO HTML & CSS BASH RUST

Basic JavaScript

JS Tutorial JS Syntax JS Variables JS Operators JS If Conditions JS Loops JS Strings JS Numbers JS Functions JS Objects JS Scope JS Dates JS Arrays JS Sets JS Maps JS Iterations JS Math JS RegExp JS Data Types JS Errors JS Conventions JS References JS Versions

JS Events

JS Events

JS Projects

JS Projects

JS Advanced

JS Functions JS Objects JS Classes JS Asynchronous JS Modules JS Meta & Proxy JS Typed Arrays JS HTML DOM JS Windows JS Web APIs JS AJAX JS JSON JS jQuery JS Graphics JS Examples JS Reference


JavaScript Counter Project

A Counter with Reset and Save

In this project you will build a counter with buttons to:

  • Increase the counter
  • Decrease the counter
  • Reset the counter
  • Save the counter
  • Load the counter

You will also learn how to use localStorage to save the counter and store it until next time you load the page.

HTML Code

<h2>Counter</h2>

<p id="count" style="font-size:40px;">0</p>

<button onclick="increaseCount()">+</button>
<button onclick="decreaseCount()">-</button>
<button onclick="resetCount()">Reset</button>
<button onclick="saveCount()">Save</button>
<button onclick="loadCount()">Load</button>

<script>
// JavaScript code. See below.
</script>

JavaScript Code

// Declare the counter
let count = 0;

// Function to display the counter
function updateCount() {
  document.getElementById("count").innerHTML = count;
}

// Function to increase the counter
function increaseCount() {
  count++;
  updateCount();
}

// Function to decrease the counter
function decreaseCount() {
  count--;
  updateCount();
}

// Function to reset the counter
function resetCount() {
  count = 0;
  updateCount();
}

// Function to save the counter
function saveCount() {
  localStorage.setItem("count", count);
}

// Function to load the counter
function loadCount() {
  let saved = localStorage.getItem("count");
  if (saved !== null) {
    count = Number(saved);
  }
  updateCount();
}
Try it Yourself »

1. Create the HTML

  • Add a <h2> header element
  • Add a <p> element displaying a number
  • Add 4 <button> elements
  • Add an onclick attribute to each button

Example

<h2>Counter</h2>

<p id="count" style="font-size:40px;">0</p>

<button onclick="increaseCount()">+</button>
<button onclick="decreaseCount()">-</button>
<button onclick="resetCount()">Reset</button>
<button onclick="saveCount()">Save</button>
<button onclick="loadCount()">Load</button>

2. Create a Script

  • let count = 0 declares a counter
  • Function updateCount() {} creates a function to update counter
  • document.getElementById().innerHTML displays the counter

Example

<script>

// Declare a counter
let count = 0;

// Function to display the counter
function updateCount() {
  document.getElementById("count").innerHTML = count;
}
</script>

3: Add an Increase Counter Function

  • Function increaseCount() {} creates an increase function
  • count++ increases the counter
  • updateCount() diplays the counter

Example

// Function to increase the counter
function increaseCount() {
  count++;
  updateCount();
}

4: Add a Decease Counter Function

  • Function decreaseCount() {} creates a decrease function
  • count-- decreases the counter
  • updateCount() diplays the counter

Example

// Function to decrease the counter
function decreaseCount() {
  count--;
  updateCount();
}

5: Add a Reset Counter Funtion

  • Function resetCount() {} creates a reset function
  • count = 0 resets the counter
  • updateCount() diplays the counter

Example

function resetCount() {
  count = 0;
  updateCount();
}

6: Create a Save Counter Function

  • Function saveCount() {} creates a save function
  • localStorage.setItem() saves the value.

Example

function saveCount() {
  localStorage.setItem("count", count);
}

7: Create a Load Counter Function

  • Function loadCount() {} creates a load function
  • localStorage.getItem() gets the value
  • Number(saved) converts saved to numberstdisplays the value.
  • updateCount() displays the value.

Example

function loadCount() {
  let saved = localStorage.getItem("count");
  if (saved !== null) {
    count = Number(saved);
  }
  updateCount();
}

Note

localStorage stores values as text, so we use Number() to convert the value back into a number.


What Have You Learned?

  • How to update HTML using JavaScript
  • How to use button events (onclick)
  • How to store and load values from localStorage
  • How to keep your code organized with functions

Exercises


Exercice 1

Make the counter start at 10 instead of 0.

Exercice 2

Prevent the counter from going below 0.

Exercice 3

Automatically load the saved counter value when the page opens.

Solutions

// Declare the counter
let count = 10;

// Load the counter when the page opens
loadCount();

// Function to display the counter
function updateCount() {
  document.getElementById("count").innerHTML = count;
}

// Function to increase the counter
function increaseCount() {
  count++;
  updateCount();
}

// Function to decrease the counter
function decreaseCount() {
  if (count > 0) {
    count--;
    updateCount();
  }
}
// Function to reset the counter
function resetCount() {
  count = 10;
  updateCount();
}

// Function to save the counter
function saveCount() {
  localStorage.setItem("count", count);
}

// Function to load the counter
function loadCount() {
  let saved = localStorage.getItem("count");
  if (saved !== null) {
    count = Number(saved);
  }
  updateCount();
}
Try it Yourself »

Try saving the value, reload the page, and see if it load automatically.

Using an Event Listener

Using addEventListener() makes it easier to:

  • keep HTML and JavaScript separated
  • add multiple events to the same element
  • write cleaner code in bigger projects

HTML Code

<h2>Counter</h2>

<p id="count" style="font-size:40px;">0</p>

<button id="btnPlus">+</button>
<button id="btnMinus">-</button>
<button id="btnReset">Reset</button>
<button id="btnSave">Save</button>
<button id="btnLoad">Load</button>

<script>
// JavaScript goes here
</script>

JavaScript Code

// Add event listeners
document.getElementById("btnPlus").addEventListener("click", increaseCount);
document.getElementById("btnMinus").addEventListener("click", decreaseCount);
document.getElementById("btnReset").addEventListener("click", resetCount);
document.getElementById("btnSave").addEventListener("click", saveCount);
document.getElementById("btnLoad").addEventListener("click", loadCount);

// Declare the counter
let count = 0;

// Load counter when the page opens
loadCount();

// Function to display the counter
function updateCount() {
  document.getElementById("count").innerHTML = count;
}

// Function to increase the counter
function increaseCount() {
  count++;
  updateCount();
}

// Function to decrease the counter
function decreaseCount() {
  if (count > 0) {
  count--;
    updateCount();
  }
}

// Function to reset the counter
function resetCount() {
  count = 0;
  updateCount();
}

// Function to save the counter
function saveCount() {
  localStorage.setItem("count", count);
}

// Function to load the counter
function loadCount() {
  let saved = localStorage.getItem("count");
  if (saved !== null) {
    count = Number(saved);
  }
  updateCount();
}
Try it Yourself »

    Improvements

  • JavaScript is moved to an external file (counter.js)
  • Uses DOMContentLoaded so JavaScript runs only after HTML is ready
  • Cleaner structure using small functions + element variables
  • Shows a short Saved! message
  • Shows a short Loaded! message

HTML Code

<!DOCTYPE html>
<html>
<body>

<h2>Counter</h2>

<p id="count" style="font-size:40px;">0</p>

<button id="btnPlus">+</button>
<button id="btnMinus">-</button>
<button id="btnReset">Reset</button>
<button id="btnSave">Save</button>
<button id="btnLoad">Load</button>

<script src="counter.js"></script>

</body>
</html>

Note

Notice that the <script> tag is placed at the bottom, before </body>.

counter.js

document.addEventListener("DOMContentLoaded", function () {

// Declare the counter
let count = 0;

// Use element variables
const countEl = document.getElementById("count");
const msgEl = document.getElementById("message");
const btnPlus = document.getElementById("btnPlus");
const btnMinus = document.getElementById("btnMinus");
const btnReset = document.getElementById("btnReset");
const btnSave = document.getElementById("btnSave");
const btnLoad = document.getElementById("btnLoad");

// Add event listeners
btnPlus.addEventListener("click", increaseCount);
btnMinus.addEventListener("click", decreaseCount);
btnReset.addEventListener("click", resetCount);
btnSave.addEventListener("click", saveCount);
btnLoad.addEventListener("click", loadCount);

// Function to display the counter
function updateCount() {
  document.getElementById("count").innerHTML = count;
}

// Function to diplay message
function showMessage(text) {
  msgEl.innerHTML = text;
  setTimeout(function () {
    msgEl.innerHTML = "";
  }, 3000);
}

// Function to increase the counter
function increaseCount() {
  count++;
  updateCount();
}

// Function to decrease the counter
function decreaseCount() {
  count--;
  updateCount();
}

// Function to reset the counter
function resetCount() {
  count = 0;
  updateCount();
}

// Function to save the counter
function saveCount() {
  localStorage.setItem("count", count);
  showMessage("Saved!");
}

// Function to load the counter
function loadCount() {
  let saved = localStorage.getItem("count");
  if (saved !== null) {
    count = Number(saved);
    showMessage("Loaded!");
  }
  updateCount();
}

});
Try it Yourself »

JavaScript in External File

Using counter.js makes your project:

  • More organized
  • Easier to read
  • Easier to reuse
  • More like real-world projects

DOMContentLoaded

Why use DOMContentLoaded?

When you use an external JavaScript file, the browser may load the script before the HTML is ready.

So we use:
document.addEventListener("DOMContentLoaded", function () { ... });

This means

Run the JavaScript after the page has finished loading the HTML.



×

Contact Sales

If you want to use W3Schools services as an educational institution, team or enterprise, send us an e-mail:
sales@w3schools.com

Report Error

If you want to report an error, or if you want to make a suggestion, send us an e-mail:
help@w3schools.com

W3Schools is optimized for learning and training. Examples might be simplified to improve reading and learning. Tutorials, references, and examples are constantly reviewed to avoid errors, but we cannot warrant full correctness of all content. While using W3Schools, you agree to have read and accepted our terms of use, cookies and privacy policy.

Copyright 1999-2026 by Refsnes Data. All Rights Reserved. W3Schools is Powered by W3.CSS.

-->