Demo.swift
ContentView.swift
App.swift
import SwiftUI
struct ComposePriorityDemo: View {
@State private var tapped = 0
@State private var dragging = false
var body: some View {
Rectangle()
.fill(dragging ? .orange : .purple)
.frame(height: 120)
.overlay(Text("taps: \(tapped)"))
.highPriorityGesture(DragGesture().onChanged { _ in dragging = true }.onEnded { _ in dragging = false })
.gesture(TapGesture().onEnded { if (!dragging) { tapped += 1 } })
}
}
import SwiftUI
struct ContentView: View {
var body: some View { ComposePriorityDemo() }
}
import SwiftUI
@main
struct MyApp: App {
var body: some Scene {
WindowGroup { ContentView() }
}
}